Answers
Field Questions
Answers
These are the questions every garrison commander asks before the walls are tested — answered plainly and without false comfort.
Field Questions
Marshal's Intelligence Dossier
Wall Placement
Manually position defensive units — archers, crossbowmen, pikemen — on specific wall segments and tower slots before each wave begins.
Resource Management
Balance timber, iron, and grain between repairing walls, upgrading towers, and feeding your garrison across multiple siege waves.
Wave Reading
A pre-wave scout report reveals partial information about the incoming attack composition, rewarding careful preparation over reaction.
Breach Response
When a wall section falls, you must quickly redirect interior reserve units to plug the gap before attackers flood the courtyard.
Garrison Morale
Each defeat, prolonged siege, or resource shortage lowers morale, reducing unit effectiveness until a successful defense restores confidence.
Two Alliances, One Critical Difference
The Free Garrison and the Crown's Relief Corps are both allied forces, but confusing them is the most common and most costly mistake a new marshal makes. The Free Garrison is available between waves for gold — skilled, deployable immediately, and loyal exactly as long as your treasury lasts; stop paying and they stop fighting, sometimes mid-siege at the worst possible moment. The Crown's Relief Corps arrives only after you have held sustained defense milestones, bringing reinforcements and heavy units you cannot buy, which means banking on their arrival before you have earned it is how garrisons at Dunvast Keep run out of grain and hope simultaneously.
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FAQ content reflects current game version. Mechanics described here may be refined in future updates.